The PS4 version reportedly has the occasional framerate hiccups when it’s stressed out a bit (zooming out the view in an early area and trying to see as much as possible supposedly leads to framerate drops when panning) but I didn’t encounter that at all, on PC. ![]() It also flies along at 60FPS at 1440p, which is nice, if expected. I wouldn’t say it stands out as being Xbox 360 era, certainly. There are some noticeably low-quality textures in places and some of the visual effects don’t stand up to modern variants (smoke during a crash landing, for instance) but the general effect is that of a pretty – if slightly dated – game. Meanwhile, I’m pretty certain this is from when I left it on Low without realising. Do note that Depth of Field and Motion Blur are disabled in both sets of screenshots, because seriously, no. Which is perhaps unsurprising, if Low is basically “720p/1080p” and High is 4K, although I’m making an assumption there. I’m pretty sure the ones with more shadows are the “everything is on maximum” settings, but without playing in 4K, I can’t see much visible difference between the Low and High texture settings. So, okay, some comparison screenshots, with a disclaimer: I’m not 100% certain which are which. Also, I can turn of Depth of Field and Motion Blur, and that’s always a bonus. There aren’t many of them, but having – for instance – Depth of Field explain that it emulates how a camera focuses, and when you have it turned on there’s a blur effect outside of the focus area, is actually quite useful for anyone who’s not sure what half of these options do. In terms of visual settings, I’m going to give another mild thumbs up, because I’m always happy to see graphical options actually explain what the hell they do. The exception to this is the usual “use the arrow keys to control the camera” but we’ll get to that. Still, the keyboard/mouse controls are largely aimed at actual human beings, so that’s a definite plus. The spacebar can’t be bound to anything because it’s the “accept keybinding changes” button, so you’re limited there, at least. Japanese voices are a nice touch (especially considering that the English voices made me cringe so hard I got whiplash during one of the many, many opening cutscenes) and keyboard configuration is all there and supported. So two aspect ratios, with four resolutions each, if I can count correctly. Unsurprisingly, this means that Star Ocean: The Last Hope runs absurdly well the only framerate hitches I’ve noticed are in the first second or so of loading into a new area, which is entirely forgiveable.īefore we get into the nuts and bolts of how it all performs, let’s have a look at the options, of which there are many: I’m running this on an i7-3820 with 16GB RAM and a GeForce GTX 1080 Ti. As far as I know, The Last Hope is the first of the Star Ocean games to get an official PC launch, and hopefully it won’t be the last. If nothing else, it’s nice to see – once again – more of these series engage their warp drives and head to PC. There's a save point down there, so make that your first goal.Oh, hey, a JRPG series I’m not actually overly familiar with! As with most, I played Star Ocean: Till the End of Time back on PS2 (which I’m told is the best of the lot), but beyond that I’m fairly clueless when it comes to the space-faring XP-and-cutscene-a-thon. You want to make your way southwest, but the path is meandering. If you don't have any charges for whatever reason, you can still run through this area, avoiding battles entirely. You'll get a bonus for each one, and it'll make it much easier to fight the enemies in the area. To eliminate them, run underneath them and hit the B Button to use your Earth Ring (if charged). Suffice it to say, you don't want to get into a fight when near these things. There are large crystals in this area that will prevent you from using skills in battle. If your Earth Ring is not charged, this should be the one you have her refill. ![]() South of the save point is a psychic who will charge any one ring. Completing it involves a trip back to En II, so we'll leave that up to you. North of the save point, there's an injured Morphus soldier who will give you a quest, The Last Letter. The Little Phantoms here are easy and worth big experience points, so it's not a bad place to do some grinding. This route will bring you to an area of interconnected islands.
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